-- 50 Cal By Tomcat

local BULLET = {}

-- General Information
BULLET.Name = ".50 Cal Improved"
BULLET.Author = "Tomcat"
BULLET.Description = "Improved .50 Cal MG"
BULLET.AdminOnly = false
BULLET.SuperAdminOnly = false

-- Appearance
BULLET.Model = "models/props_debris/wood_splinters01e.mdl"
BULLET.Material = nil
BULLET.Color = nil
BULLET.Trail = nil

-- Effects / Sounds
BULLET.FireSound = {"50cal1.Single"}
BULLET.ExplosionSound = nil
BULLET.FireEffect = "muzzleflash"
BULLET.ExplosionEffect = "12.7x99_effect"
BULLET.EmptyMagSound = {"weapons/shotgun/shotgun_empty.wav"}

-- Movement
BULLET.Speed = 100
BULLET.Gravity = 0.006
BULLET.RecoilForce = 1000
BULLET.Spread = 0.2

-- Damage
BULLET.DamageType = "PointDamage" -- Look in gcombat_damagecontrol.lua for available damage types
BULLET.Damage = 50
BULLET.Radius = nil
BULLET.RangeDamageMul = nil
BULLET.NumberOfSlices = nil
BULLET.SliceDistance = nil
BULLET.PlayerDamage = nil
BULLET.PlayerDamageRadius = nil

-- Reloading/Ammo
BULLET.Reloadtime = 0.2
BULLET.Ammo = 100
BULLET.AmmoReloadtime = 10

BULLET.EnergyPerShot = 200

pewpew:AddBullet( BULLET )